Ghosts of Tabor

PvPvE VR Extraction Shooter

Ghosts of Tabor is a multiplayer VR Extraction Shooter, similar to Escape from Tarkov.

Platforms: PC, Quest, PICO (soon to PS5/PSVR2)
Engine: Unreal Engine 4
Role: Senior Gameplay Engineer

For Ghosts of Tabor, I came in the later part of development, where most systems were in a functional state. As such, other than backlog bug squashing, I focused on 3 critical areas:

  • Optimization
  • New platform support
  • Cheat prevention

My Approach And Contributions:

  • Prioritized performance optimizations by cleaning up widget trees and refactoring logic.
  • Provided guidance to junior engineers during code reviews and whenever needed.
  • Modified engine source code to facilitate communication between Target Platforms and Builds (UBT), allowing for ease of building for specific platforms and enabling or disabling things as needed.
  • Developed a custom plugin to seamlessly integrate BattlEye anti-cheat measures into the game, ensuring fair play and maintaining a secure gaming environment.
  • Spearheaded efforts to refine development pipelines, code reviews and establish coding best practices, resulting in increased productivity and codebase stability.